![]() ![]() Heavy Interdictor activating Interdiction Sphere Generator ![]() The webifier doesn't have a ship-to-ship effect, just a kind of circular ripple effect around the target.īoth warp disruption and warp scrambling effects are imitating cone-like radio wave signals extending from ship to its target. There is a red beam pointing towards the target with a shifting and spiraling red cyclone. This can be useful for both annoying the enemy and helping to keep your own active modules running. This looks like an energy transfer effect, except blue & pink instead of gold.Īlso known as a nosferatu or "nos" - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. Thus this is a hostile module you would activate on enemy ships to shut down their active modules. The golden beams shift, strobe and move violently when the module is active.Īn energy destabilizer - also known as a neutralizer or "neut" - removes some energy of the target ship's capacitor. Thus, this is a module you use on a friendly ship to increase their capacitor. The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target.įor each of these modules, the ship on the right is activating the module, targeting the ship on the left.Įnergy transfer takes a portion of your own capacitor and adds it to the target's. Note that despite its name, it does not reduce your own shield. The remote shield repairer is known as a shield transporter, and repairs your fleet mates' shield damage. The remote hull repair module has exactly the same animation. The remote armour repairer is used to repair your fleet mates taking damage.Īppears as a green and orange cone/cyclone which extends from the ship to the target. Remote Repair Modules Armour/Hull Repairer Visual effect is similar to warp stabilization effect. The shield hardener if activated increases shield resistance to incoming damageĬolour of shield hardening depends on ships faction of origin, not the module or the resistance type itself. The armour hardener if activated increases armour resistance to incoming damageĬolour of armour hardening depends on ships faction of origin, not the module or the resistance type itself. One thing which sets this apart from the armour & hull repairers is that the animation is offset from the ship surface.Ĭolour of shield hardening depends on ships faction of origin. The shield booster does for shield what the two previous modules did for armour & hull. It will be visible only on damaged sections of the ships model. Whilst similar to the armour repair animation. You won't often see this in space, since active hull tanking is daft. Just as the armour repairer repairs armour, the hull repairer repairs hull damage whilst active. The visibility of the armour repairer in action is limited to damaged sections of the ships model. ![]() An armour repairer, as the name suggests, actively repairs the ship's armour whilst the module is active. ![]()
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